By Chipman F.H.
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There is an array of new uses for divine channelling, allowing you to use your turn undead attempts to bolster your other powers and abilities. Finally the chapter closes with a number of sections of completely new systems. This includes soul weapons, a new system that allows a paladin character to bond with a magical sword and develop its power as they progress in levels and vow quests, where your paladin garners aid from their god for a spiritual quest. The spells presented in this book are designed to build upon this principle enhancing the uniqueness, focus and capabilities of the paladin class.
Gallants, who favour ranged combat, commonly manifest this ability. Powers of the Faithful understanding of such feelings. When used by the most powerful paladins this can cause insanity in evil creatures as they struggle to accept the consequences of their own depravation. Even low level paladins possess such compassion that their smite evil attack and cause opponents extreme mental turmoil. At higher levels this power becomes detached from the need to attack opponents. Redemption smites become a mental power rather than a physical one.
The target must make a Willpower saving throw at a DC of five plus the paladin’s class level to avoid the affects of the spell. Requirements: Iron Will feat, the ability to cast Cause Fear , Charisma 17+ and Strength 13+. Damage: the attack gains bonus damage equal to half the paladin’s level, round up, + fear (save DC = 5 + paladin level). DIVINE CHANNELLING It is easy to think of paladins as simply a set ideals, rather than a mortal soul with its inherent weaknesses. Like all mortals, paladins fight some of their greatest battles against the demons within.
A-stable Runge-Kutta processes by Chipman F.H.